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Final fantasy tactics calculator guide
Final fantasy tactics calculator guide








He can run up to an enemy and use Ring Toss to inflict Stop, or Sheep Count to inflict Sleep.

final fantasy tactics calculator guide

Enter the Juggler/Animist, the single best support combination in the game in my opinion. The problem, though, is that those instant-kill moves are usually very easy to dodge, peaking at maybe a 35% success rate. If she chooses to go for an instant-kill move like Last Breath or Rockseal, she can get in close and strike before being touched. The Assassin/Sniper has tons of options to deal damage, and can even go invisible (and invincible) to sneak up on the enemies to strike. For example, my absolutely favorite two-man mini-team in the game is an Assassin/Sniper paired with a Juggler/Animist. Some combinations actually work better when paired up with a good supporter. The next level of team dynamics is two-unit operations, because despite characters needing to arrange themselves as best they can, it's folly to rely on all units to operate individually. We encourage you to build on them and tweak them to your own play style and preferences for maximum success. Instead, it lists numerous strategies you can use. We state upfront that the theories here are not the only methods of beating or even playing the game.

final fantasy tactics calculator guide

This section, above all others in the guide, is the must-read. What classes work well with others? What combinations should you avoid? This entire section deals with my favorite aspect of all TRPGs, and FFTA2 especially: the theories.










Final fantasy tactics calculator guide